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System.NullReferenceException is thrown when selecting a GameObject with...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “BrokenInspec... Read more
Texel validity scene view mode crashes
Steps to reproduce:1. Open [^Repro-Texel-Crash.zip]2. Open Scenes > SampleScene.unity3. Go to Window > Rendering > Lighting... Read more
InputSystem.onEvent is called when changing Cursor.lockState to "CursorL...
How to reproduce:1. Open the attached “IN-77283” project2. Connect a gamepad3. Open the “SampleScene” and enter Play mode4. Click an... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
A tiny gap in an Obstacle when it carves the Nav Mesh
Reproduction steps:1. Open the attached 'CarvingBugRepro' project2. Open the 'SampleScene'3. In the Scene view zoom to the area by t... Read more
[Android] LocationService stuck Initializing with new InputSystem
1. What happenedWhen Active Input Handling is set to Input System Package (new), Input.location.status remains stuck in the 'Initial... Read more
A domain reload progress dialog is spawned on top of IDE when the Editor...
How to reproduce:1. Create a new Unity project2. Create a new C# Script3. Make any change in the Script and save Expected result: Th... Read more
The Selection Wire Gizmo is not being rendered in the Scene View when GP...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Levels/LeveL_Bionic_Downfall“ scene3. Select the “Bionic_La... Read more
Rigidbody2D.IsTouching does not return true on collision for its duplica...
Reproduction steps:1. Open the attached “ContactFilterLayerMask.zip“ project2. Open the “SampleScene” scene3. Duplicate the “Square”... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps:1. Open the attached “GizmoScaling“ project2. Open the “SampleScene” scene3. Make sure “Render Pipeline Asset“ (P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size