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2
votes
Fixed

[ShaderGraph] When Exporting Shader Graph, files referenced in it and it...

Package: Shader Graph

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Jan 12, 2020

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Version/s: 4.10.0, 7.1.7

Reproduction steps:1. Open project in "2020.1.0a20.zip"2. Notice that in Shader Graph "ShaderGraph" there is a Custom Function Node3... Read more

1
votes
Fixed

Rec mode is broken

Animation

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Oct 09, 2019

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Version/s: 2020.1.0a9

Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys.(Not... Read more

5
votes
Fixed

Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various ...

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May 28, 2025

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Version/s: 6000.1.4f1, 6000.2.3f1

A recurring crash issue has been observed when working in the Editor for some time. Reproducible with versions: 6000.1.0f1 - 6000.1.... Read more

2
votes
Fixed

Memory Leak When Using Rigidbody2D Physics in WebGL

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Jun 02, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0a10, 6000.3.0a1, 7000.0.0a27

UPDATE 25/10/2025: The user-submitted project is for 6000.1.4f1 so to make this easier to validate in the re-spin of 2022.3.62f3, I'... Read more

0
votes
Fixed

[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...

Package: Scriptable Render Pipeline HD

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Oct 08, 2019

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Version/s: 7.1.2, 6.9.1

Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more

0
votes
By Design

0 is returned when any output from Split Node is input into the Lerp Node

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Feb 10, 2025

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Version/s: 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

How to reproduce:1. Open the “SLU6.zip“ project2. Open the “example_3D“ Scene3. Observe the Game view Expected result: 5 lasers are ... Read more

0
votes
Fixed

Replace base in nested prefab crashes editor

Scene Management

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Dec 03, 2021

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Version/s: 2022.2.0a1

Steps:1. Add Cube and plain GameObject to Hierarchy2. Convert Cube and GameObject to prefabs3. Nest Cube under GameObject4. Open Cub... Read more

0
votes
By Design

Shader errors are thrown when including Input.hlsl in the custom function

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Jan 28, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0b3, 6000.2.0a1

Reproduction steps:1. Open the attached “ShaderGraphCustomFunctionBug.zip” project2. Open the “Assets/MyShaderGraph.shadergraph” sha... Read more

0
votes
Fixed

Material property block emits and reflects incorrect color when baked In...

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Jun 04, 2025

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Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproduction steps:1. Open the attached “IN-103652.zip” project2. Open the “SampleScene”3. Open the Lighting Window (Ctrl+9)4. Click... Read more

5
votes
Fixed

Mouse coordinates are not relative to the game window when getting them ...

Windows

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Jan 23, 2020

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Version/s: 2019.3.0b7, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more

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