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Unknown filter error when adding Tag String to Search Query
1. Open attached project "rqa-project-nightwalker.zip"2. Open Search window (Ctrl+K)3. In Search window, enable Query Builder mode4.... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more
[iOS] Application.RequestUserAuthorization does not prompt for microphon...
How to reproduce:1. Create a new project2. Create a gameobject and add a script component3. Inside the script, use the following cod... Read more
[URP] Changing Default Render Pipeline does not update Default Renderer
Steps to reproduce: 1. Create a new URP project from URP Template. Note in Project Settings/Graphics that it uses "PC_RPAsset" by de... Read more
[Editor] [Windows] CPU usage does not reduce when unfocusing editor if a...
On Windows, if a tab is split out into its own window (undocked), CPU usage for the editor does not go into idle mode when the edito... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
High memory usage when switching from Mono to Hybrid ECS Scene
Reproduction steps:1. Open the Task Manager2. Open the attached “Test Project” project3. Open the “MonoScene” Scene4. Enter the Play... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce:1. Open attached project "case_1162516.zip"2. In Project window, drag "SceneA" to the Hierarchy window3. In Hierarc... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
LODs lower than QualitySettings.maximumLodLevel do not get stripped when...
Reproduction steps:1. Open the attached “Test_MaximumLodLevel.zip” project2. In the top menu click “BuildMethods” > “Run TestBuil... Read more
All about bugs
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