Search Issue Tracker
Fixed in 5.0.0, 4.2.0, 3.4.0, 2.4.X
Votes
4
Found in [Package]
3.0.0
Issue ID
1214039
Regression
No
[XR] Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management
Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode available for WMR is Single Pass Instanced but it's not explicitly shown to the user. Refer the attached screenshot
Steps to reproduce:
1) Create a new project
2) Window > Package Manager
3) Install XR Management
4) Edit > Project Settings > XR Plugin management > Add Windows MR loader
5) Select Windows mixed reality
Actual result: There is no stereo rendering mode selection dropdown available
Occurring on: 2020.1.0a20, 2019.3.0f6, 2019.2.11f1, 2019.1.f11, 2019.2.0a1
Note: XR Management package was introduced in 2019.2
Environment: Only on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 5.0.0, 4.2.0, 3.4.0, 2.4.X):
For legacy Renderer and current URP: Windows MR only supports SPI. Any other render method inserts intermediate textures and causes performance critical copies into the render path.
For HDRP and any future SRP implementation: It's up to the SRP renderer to setup this up and implement it, not each XR SDK provider.