Search Issue Tracker
Fixed in 5.0.0, 4.2.0, 3.4.0, 2.4.X
Votes
4
Found in [Package]
3.0.0
Issue ID
1214039
Regression
No
[XR] Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management
Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode available for WMR is Single Pass Instanced but it's not explicitly shown to the user. Refer the attached screenshot
Steps to reproduce:
1) Create a new project
2) Window > Package Manager
3) Install XR Management
4) Edit > Project Settings > XR Plugin management > Add Windows MR loader
5) Select Windows mixed reality
Actual result: There is no stereo rendering mode selection dropdown available
Occurring on: 2020.1.0a20, 2019.3.0f6, 2019.2.11f1, 2019.1.f11, 2019.2.0a1
Note: XR Management package was introduced in 2019.2
Environment: Only on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 5.0.0, 4.2.0, 3.4.0, 2.4.X):
For legacy Renderer and current URP: Windows MR only supports SPI. Any other render method inserts intermediate textures and causes performance critical copies into the render path.
For HDRP and any future SRP implementation: It's up to the SRP renderer to setup this up and implement it, not each XR SDK provider.