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[Vulkan][OpenGL] Shader Internal error is shown when Graphics.RenderMesh...
How to reproduce:1. Open the attached “IN-97707” project2. Select the Android (or Windows) build Platform3. In Player Settings (Proj... Read more
Unlit Shader uses more than 100MB of memory when in Player
How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more
Scene View flickers when the Game View Tab is docked next to the Scene V...
Steps to reproduce:1. Create a new project2. Dock the Game View Tab next to the Scene View Tab3. Move the mouse over the Scene View ... Read more
[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...
How to reproduce:1. Create a new project2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Reprod... Read more
[Quest3][OculusXR] Current Tracking State is set to None on TrackedPoseD...
Steps to reproduce:1. Open the attached user's project "Hello VR.zip"2. Connect Meta link to Quest 33. Open Input Debugger (Window -... Read more
ShaderGraph error is thrown when the first subgraph output isn't preview...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/New Shader Sub Graph.shadersubgraph“ subgraph3. Change... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more
Manual Reference button for Render Graph section in Rendering Debugger o...
Steps to reproduce: Open the attached project Click Window -> Analysis -> Render Graph In the Rendering Section, click the Ope... Read more
[ProBuilder] Editor throws a NullReferenceException when Scene view is f...
How to reproduce:1. Open the attached project named Case_11649402. Focus the Scene view3. Press G Expected result: No errors are thr... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it