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AR Default Plane and AR Default Face GameObjects don't have a material a...
Steps to reproduce: 1. Create new AR Template Unity Project 2. In Hierarchy window, create new "XR -> AR Default Plane" and "XR ... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
Scheme Name in Add Control Scheme menu gets reset after a device is adde...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. In the Project window, open “Assets/New Controls” Asset 3. In the ... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce: 1. Open the submitted project (MeshPrefabImport_193) 2. Select the 'customer_model' prefab in the Project window ... Read more
Project settings, Graphics - Tabulation containers
Tabulation containers makes hierarchy confusing: !image-2024-02-01-18-20-46-129.png|width=691,height=551! Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce: 1. Open Unity 2019.3.0f5 Editor 2. Click Help -> Report a Bug... Expected result: Bug reporter opens up Actual ... Read more
Depth is not rendered in a depth-only camera which is set up by a custom...
Reproduction steps: 1. Open the attached "repro_IN-42176.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. ... Read more
Memory snapshot file name text is not highlighted correctly when selecti...
How to reproduce: 1. Create a new project 2. Install the Memory Profiler package 3. Open the Memory Profiler Window (Window -> Analy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map