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The baked lightmap does not show up in the Player when the lightmap is p...
How to reproduce: 1. Open the “BakeLightBug“ project 2. Open the “Assets > Scenes > Scene2“ 3. Enter the Play Mode 4. Press the... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro: 1. Create a new ... Read more
[iOS] .meta files within a .xcframework are included in a build
Steps to reproduce: 1. Open the attached “1920323” project 2. Build the project 3. Compare the “<BuildPath>/Frameworks/Plugins/iO... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce: 1. Create a new Project 2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Ico... Read more
EntityQuery.SetChangedVersionFilter() is adding filters to multiple Enti...
Reproduction steps: 1. Open the attached project “EntityQueryBug“ 2. Enter the Play Mode 3. Observe the Console window Expecte... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
Branch editing tools draw flashing lines with black backgrounds in Edito...
*Steps to reproduce:* # Create a new project. # Right-click Hierarchy > 3D Object > Tree. # Select Tree to view in inspector. ... Read more
[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...
How to reproduce: 1. Open the attached project("Test_2018.3.6f1") 2. Go to Project > Assets > Scenes > Sample Scene 3. Observe Game ... Read more
Memory Leak in URP when switching between playmode and back in editor
How to reproduce: 1. Open "case_1260278-BugRepo" project 2. Open the Memory Profiler 3. Press "Capture Editor" 4. Enter Play Mode 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion