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[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided2. run installer3. observe "Print" and "Save" button on "License agreement" tab Expect... Read more
[ShaderGraph] When Exporting Shader Graph, files referenced in it and it...
Reproduction steps:1. Open project in "2020.1.0a20.zip"2. Notice that in Shader Graph "ShaderGraph" there is a Custom Function Node3... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
Visual Effects Graph node expansion icon is corrupted
How to reproduce:1. Create a new Unity project and install Visual Effect Graph package2. In the project window, right-click -> Cr... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
Unity Editor fails to import on a PC with gen 13 intel CPU and RTX4090
Steps to reproduce:1. Open the attached user's project "ThirdPerson.zip" or create a Third Person Template project through Unity Hub... Read more
URP Lens Flare is rendered incorrectly in a standalone build
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce'2. Open 'test' scene3. Script is attached to the cube which renders dis... Read more
Visual Effects Forums link leads to generic Unity Forums
Steps to reproduce: Open any VFX Graph in a project. On the top Right of the VFX Graph window, click the ▼ icon > Documentation &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open