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[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Unable to abort when asynchronous loading a Scene
How to reproduce: 1. Open the attached project "Test_SceneLoading.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode... Read more
Pressing down on the keyboard does not select a search result when using...
Reproduction steps: 1. Create a new project 2. Open the Search/Asset Database window 3. Type something that would return results,... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps: 1. Open QA attached project "repro_1139007" 2. Switch the build target to Android 3. Build and Run Actual: App crashes... Read more
[iOS] Crash during playback of videos when terminating app
Reproduction steps: 1. Download and open the attached "TestVideo.zip" project 2. Build and deploy the project to iOS 3. Terminate th... Read more
Unity Editor minimizes for a moment and returns to its initial state whe...
How to reproduce: 1. Open a project 2. Click on the Editor in the Windows Taskbar Expected result: The Editor window minimizes ... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps: 1. Create new project and import Script2 2. Create an empty Gameobject and add the Script2 component 3. Make the... Read more
Adding a new SubLayer in Graphics Compositor renders BaseLayer darker an...
How to reproduce: 1. Create an empty HDRP project 2. Go to Window -> Rendering -> Graphics Compositor 3. Check the "Enable Compos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project