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0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

1
votes
Not Reproducible

Right-clicking twice in a row does not highlight the scene which results...

Scene Management

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Jun 13, 2019

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Version/s: 2018.3.0a6, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "case_1162516.zip"2. In Project window, drag "SceneA" to the Hierarchy window3. In Hierarc... Read more

0
votes
Fixed

[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...

Shuriken

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Jan 21, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more

8
votes
Duplicate

[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...

HD RP

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Feb 04, 2020

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Version/s: 2019.3.0b6, 2019.3.0f6, 2020.1

Reproduction steps:1. Create an HDRP project2. In the Hierarchy window select "Post Process Volume" GameObject3. In the Inspector wi... Read more

0
votes
Fixed

gl_PointSize not working on newer openGL

OpenGL

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Jan 22, 2016

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Version/s: 5.3.0f4

Read more

0
votes
Fixed

Some Unity games crashes on devices from 4.6

Android

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Feb 09, 2015

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Version/s: 4.6.2p1

Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more

0
votes
Won't Fix

Cinemachine StateDrivenCamera: transition glitch when the camera is chan...

Package: Cinemachine Classic

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Nov 24, 2021

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Version/s: 2.7.1

How to reproduce:1. Open the user attached project2. Open Scene "BugTestScene" (Assets > Scene)3. Enter Play Mode4. Press and hol... Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more

3
votes
Fixed

[WebGL] MSAA effect is not applied in build

WebGL

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Nov 01, 2021

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Version/s: 2021.2, 2022.1

How to reproduce:1. Open attached project ("1384522.zip")2. Build and Run the SampleScene to WebGL platform Expected result: MSAA is... Read more

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