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Rendering objects using a GrabPass shader to a RenderTexture with non-de...
Steps to reproduce:1. Open the attached project (RenderTextureGrabPassRepro.zip)2. Open the Assets/main.unity scene3. Observe the er... Read more
[Occlusion Culling] Reflections in the water doesn't work properly with...
To reproduce:1. Download attached project and open it;2. Make sure that FirstPersonCharacter is selected in the Hierarchy;3. Press P... Read more
UVs Breaking after light map is baked
To reproduce:1) Open attached project and scene2) If lighting is not cleared, clear it to see the default state3) Bake the lightmap4... Read more
NetworkDiscovery always produces an error when StopBroadcast() is called...
Reproduction Steps:1. Open attached project.2. Open "LocalDiscovery" scene.3. Build & Run project in Standalone Player.4. Wait u... Read more
Crashes when removing a Rigidbody from prefab when instance of a prefab ...
Steps to reproduce:1. Open the attached project (TestProject.zip)2. Open the Assets/test.unity scene3. Select Assets/cube.prefab and... Read more
[Regression][Undock] Tab is unresponsive and NullReferenceException is t...
Steps to repro: 1. Create new project;2. Select any GameObject in the Hierarchy (for instance, Directional Light);3. Lock Inspector ... Read more
RectMask 2D does not update position of clipped objects after move
Reproduction steps:1. Open project attached (RectMask 2D Test).2. Open scene "bug" (Assets -> Scenes).3. Press Play.4. Press "/\"... Read more
MenuItem keyboard shortcuts stop working after entering play mode
Steps to reproduce:1. Open attached project2. Test either of the defined shortcuts (cmd+shift+r or cmd+e)3. Notice that logs are dis... Read more
VRSettings.renderViewportScale renders sections of the screen oddly at v...
VRSettings.renderViewportScale renders sections of the screen oddly at values <1 1. When changing the renderviewportscale to anyt... Read more
[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open