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Splash screen resources are not unloaded from memory
How to reproduce:1. Open the attached project (1186265test.zip)2. Build and run the project (make sure Development Build is enabled)... Read more
Cut action is canceled after switching between scene and prefab modes
Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more
[IL2CPP] Standalone build fails with "error LNK2001: unresolved external...
How to reproduce:1. Open the attached project ("case_1213597-Everyday_Life_Edengrall.zip")2. Make sure that Scripting Backend is set... Read more
[Profiler Standalone] Missing Profiler.EndSample errors are thrown on op...
Missing Profiler.EndSample errors are thrown on opening Standalone Profiler. Steps to repro:1. Create a new Project.2. Windows > ... Read more
[Metal only] Crash when create CubemapArray with TextureFormat.YUY2
Very similar to this case 1214115 but with CubemapArray var cmapArray = new CubemapArray(32, 2,TextureFormat.YUY2, false); Steps:1. ... Read more
Moving the Hierarchy tab will cause a NullReferenceException to be throw...
How to reproduce:1. Create a new project in 2020.1.0a232. Move the Hierarchy window by dragging the name of the tab3. Dock the Hiera... Read more
[HDRP] Template project has emissive wood material
This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people t... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code