Search Issue Tracker
Crash in DelayedCallManager with AutoDestruct Trails
A crash will occur in DelayedCallManager in the attached project. Reproduction Steps:1. Open the included scene2. Play, wait for the... Read more
'Help' menu has two line separators below 'Report a Bug'
Steps to reproduce (view attached image):1. Open any Unity project2. Press 'Help' in the menu bar3. Look below 'Report a Bug' option... Read more
Changing Layer for a hierarchy triggers an InvalidOperationException
Changing Layer for a hierarchy triggers an InvalidOperationException Repro:1- Open attached project.2- Open scene 'Untitled'.3- Sele... Read more
WebGL app fails to build using WebAssembly option, in development build ...
Reproduction Steps:1- Download and open the reproduction project.2- From the menubar, click on Portfolio > Build Viewer (Developm... Read more
[OSX] NullReferenceException when canceling File browser after selecting...
How to reproduce:1. Create a new project2. Go to Unity>Preferences>External Tools3. Browse for SDK, JDK or NDK4. Pick uncorrec... Read more
Editor crashes on AudioClip.Create if frequency is set to 1 or 2
Steps to reproduce:1. Download 873683_repro.zip and open "new" scene2. Press play button and then space bar3. Unity crashes4. Set fr... Read more
OnSceneGUI is not called in the Custom Editor class
Reproduction steps:1. Open the attached project "SceneGUI.zip";2. Open the Scene.unity;3. Observe results in console;4. Try to Disab... Read more
[Editor] Editor crashes in TextureForClass on GetCachedAssetDatabaseIcon
Step to repro:1. Try to open attached project2. Get editor crash on project opening IMPORTANT:1. Simimlar to the case 8584692. IT IS... Read more
Adding a 3D object with cloth and text mesh components causes editor to ...
How to reproduce:1. Create a project, open it2. Add a 3D Object (Cube, Sphere or etc.)3. Add a Cloth component to it4. Remove a Mesh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”