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"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error
Reproduction steps: 1. Open the attached project.2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene.3. Wa... Read more
A specific shader becomes gray instead of transparent in built scene view
To reproduce:1. Open repro project2. Open 'TestScene'3. Build scene Expected: build scene and scene in editor should look identicalA... Read more
[Mono Runtime Upgrade] Android il2cpp build fails
1. What happened[Mono Runtime Upgrade] Android il2cpp build fails for A$ package 'Attack Zombie Mobile TPS’ https://www.assetstore.u... Read more
PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
SpriteRenderer.flipY doesn't flip the sprite when Sprite Renderer's Mate...
To reproduce: 1.Download Case863825repro.zip project and open it2.Open "main" scene3.Change Sprite Renderer's Material to "Default-P... Read more
public variable doesn't update value after adding [Range()]
Steps to reproduce:1. Open attached project "871421.zip"2. Open "test" scene3. Select "Cube" gameObject in the Hierarchy and look at... Read more
Test Runner gets stuck on Running Tests dialog when test is run just aft...
To reproduce: 1. Open attached project.2. Open script: Editor->StoreRestoreSceneSetup.cs3. There is test, RUN_ME_AS_FAST_AS_POSSI... Read more
[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more
Bad syntax in GrammarRecognizer causes GrammarRecognizer to fail on all ...
To reproduce:1) Open attached project and scene in it2) Press Play in editor to run the simple application.3) With a microphone plug... Read more
Textures not rendered when model is scaled down and view is zoomed in
To reproduce:1) Open attached project and scene in it2) Move your scene view so that the smaller model would take almost all of the ... Read more
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