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Rigidbody.AddRelativeForce() causes unexpected GameObject rotation
Reproduction steps: 1. Open the attached “Rigidbody Problem.zip” project 2. Open the “Assets/Scenes/SampleScene.unity“ scene 3. E... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more
Directionality artifacts in multi-scene lighting setups
Steps to reproduce: 1. Download attached project 'New Unity Project78.zip' 2. Unzip and load project 3. Open 'test' scene 4. Additiv... Read more
[Search] Query Builder - "Input String was not in a correct format" erro...
*Steps to reproduce:* # Open any project. # Open the Search window with Cmd+K # Add a "Menu Path" pill # Right-click pill > ... Read more
[iOS] .meta files within a .xcframework are included in a build
Steps to reproduce: 1. Open the attached “1920323” project 2. Build the project 3. Compare the “<BuildPath>/Frameworks/Plugins/iO... Read more
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/v... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used