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Progress bar for Generate Lighting gets stuck when removing default skyb...
The small progress bar on the bottom right corner of the editor that indicates the baking progress for lighting gets stuck at 11/17 ... Read more
[OSX] MonoDevelop debugger evaluation Times Out on Assert IsTrue
Steps to reproduce:1. Open the project2. Go to "Editor Tests" window3. Find "SimpleInterfaceTest" under "UndoStackTests" dropdown4. ... Read more
5.6.0b3: Setting size on one dimension of BoxCollider2D to zero crashes
1. Create a new GameObject2. Add a BoxCollider2D component3. In the Inspector, set the size of the BoxCollider2D to 0 on its x-axis ... Read more
Changing sprites position by moving y axis makes sprite disappear in gam...
When all sprites have the same Z value and are in the same sorting layer, later placed sprite disappears and reappears in scene and ... Read more
Animation compression causes undesired objects transformation on the X axis
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Press play, notice charecters shift on the x axis3. Turn off a... Read more
[Shuriken] Editor crash on SetParticles() when Particles system's Trails...
Steps to reproduce:1. Download 864208repro.zip and open "test" scene2. Press play, Unity will crash3. Reopen project, disable Trails... Read more
Assetbundles larger in 5.4 than in 5.3
To reproduce:1. Open attached project2. Right-click "testTexture" asset, press "BuildToAB"3. The script will now build it to an asse... Read more
Substances with Standart Shader are not being fully rendered on a mesh
How to reproduce: 1. Open attached project "863701-repro.zip" and "TheScene"2. Press play Expected behavior: Substances with Standar... Read more
Instantiated canvas element size is different from original element if s...
Steps to reproduce:1. Download 864193_repro.zip and open "new" scene2. Press play. Notice instantiated buttons are different scale t... Read more
[VR] When having two cameras in a scene only the Right camera's view is ...
Reproduction steps:1. Open the attached project.2. In the project settings and select any Virtual Reality SDK, I was using Split ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera