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Fixed in 5.6.0



Found in


Issue ID




[VR] When having two cameras in a scene only the Right camera's view is rendered



Reproduction steps:
1. Open the attached project.
2. In the project settings and select any Virtual Reality SDK, I was using Split stereo display (non head-mounted)
3. Enter Play mode

Result: Only the Right camera's view is rendered

Workaround: disable and then re-enable the non-working camera (left) in game.

Reproducible both in the editor and the standalone versions. Tested on a Win 10 system.

Reproducible on: 5.5.0b1, 5.5.0b2
Not reproducible on: 5.5.0p3

Comments (8)

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    Dec 01, 2020 16:55

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  3. youngwolf0

    Jun 14, 2017 15:19

    I am having this issue as well, is this really resolved?

  4. Remi_Tribia

    Mar 01, 2017 11:31

    Even with the workaround, there's only one camera rendering at a time. If I disable/re-enable a camera, this camera starts refreshing but the other one freeze, and vice-versa, I can't manage to get both camera rendering at the same time...

  5. phili_maas

    Feb 20, 2017 23:10

    same here in 5.6.0b9
    breaks my current gearVR / cardboard stereo camera setup

  6. pojoih

    Feb 16, 2017 13:58

    Just filed a bug report. Same problem in beta8 on Oculus and GearVR.

  7. coeing

    Feb 10, 2017 14:21

    Oh, and I'm already on version 5.6.0b6

  8. coeing

    Feb 10, 2017 14:21

    The same issue for me. It may also be the other way around (left rendering, right showing splash screen), so it seems to depend on the order the cameras are added in the scene.

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