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Fixed in 5.6.0
Votes
8
Found in
5.6.0b1
Issue ID
861752
Regression
Yes
[VR] When having two cameras in a scene only the Right camera's view is rendered
Reproduction steps:
1. Open the attached project.
2. In the project settings and select any Virtual Reality SDK, I was using Split stereo display (non head-mounted)
3. Enter Play mode
Result: Only the Right camera's view is rendered
Workaround: disable and then re-enable the non-working camera (left) in game.
Reproducible both in the editor and the standalone versions. Tested on a Win 10 system.
Reproducible on: 5.5.0b1, 5.5.0b2
Not reproducible on: 5.5.0p3
Comments (8)
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youngwolf0
Jun 14, 2017 15:19
I am having this issue as well, is this really resolved?
Remi_Tribia
Mar 01, 2017 11:31
Even with the workaround, there's only one camera rendering at a time. If I disable/re-enable a camera, this camera starts refreshing but the other one freeze, and vice-versa, I can't manage to get both camera rendering at the same time...
phili_maas
Feb 20, 2017 23:10
same here in 5.6.0b9
breaks my current gearVR / cardboard stereo camera setup
pojoih
Feb 16, 2017 13:58
Just filed a bug report. Same problem in beta8 on Oculus and GearVR.
coeing
Feb 10, 2017 14:21
Oh, and I'm already on version 5.6.0b6
coeing
Feb 10, 2017 14:21
The same issue for me. It may also be the other way around (left rendering, right showing splash screen), so it seems to depend on the order the cameras are added in the scene.