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[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided 2. run installer 3. observe "Print" and "Save" button on "License agreement" tab Exp... Read more
[Oculus] Crash on SetClientVersion when entering Play mode
Reproduction steps: # Open the user's attached project # Enter Play mode Expected result: Play mode is loaded Actual result:... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps: 1. Create new project and import Script2 2. Create an empty Gameobject and add the Script2 component 3. Make the... Read more
LoadAssetAsync() sends files to "http://" instead of "https://"
How to reproduce: 1. Open the attached “NPTrajectoryPlanner“ project 2. Enter Play Mode 3. Observe the Console Expected result: Log... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
[Animator] Parameters on a Blend node get truncated mid-character
Steps to reproduce: # Create a new Animator Controller (Assets>Create>Animator Controller) # Open it and create a new parameter ... Read more
GameObjects are shaded differently when Camera's Anti-aliasing is set to...
How to reproduce: 1. Open the “TAATest.zip“ project 2. Open the “SampleScene“ 3. Observe the Game view Expected result: Both “Terra... Read more
Help / Unity API Reference Greyed out in Visual Studio
To repro: 0. Make sure your system is clean (no Unity or VS were installed on it before). 1. Using download assistant install Unit... Read more
[Android] TEXTURE2D_ARRAY_SHADOW does not work when built for Android wi...
Reproduction steps: # Open the user's attached project (“My project.zip”) # Build And Run on an Android device # Open Frame Deb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1