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Fixed in 2022.2.13f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a3
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.1.19f1
2022.2.0b10
2023.1.0a13
2023.2.0a1
Issue ID
UUM-17756
Regression
No
[Android] TEXTURE2D_ARRAY_SHADOW does not work when built for Android with Vulkan API
Reproduction steps:
- Open the user's attached project (“My project.zip”)
- Build And Run on an Android device
- Open Frame Debugger (Window > Analysis > Frame Debugger)
- Select the Android device
- Check Textures tab
Expected result: Texture type is TEXTURE2D_ARRAY_SHADOW
Actual result: Texture is UnityDefault2D type or other
Reproducible with: 2022.1.19f1, 2022.2.0b10, 2023.1.0a13
Could not test with: 2020.3.40f1, 2021.3.11f1 Assets\testShadowArray.cs(14,18): error CS0103: The name 'RTHandles' does not exist in the current context
Reproducible with these devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Reproduced on: Windows 10 Pro 21H2
Notes:
- TEXTURE2D_ARRAY_SHADOW does not work on Android Phones,
- On PC and IOS is working
- The texture is UnityDefault2D or another type
- The project is using Vulkan API
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