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When the Particle System setting 'Start Lifetime' is set to 80 and 'Prew...
Reproduction steps:1. Open the attached project 'case_862158-particle_bug';2. Open the scene 'particlebugtesting';3. Build in Standa... Read more
Specific FBX animation causes 3D model not be rendered after changing it...
To reproduce:1) Open attached project2) Move SceneView so only RedSphere would be visible3) Play it4) After animation ends running, ... Read more
Loading large scene drastically cuts custom splash screen duration
Reproductions steps:1) Download user's attached project2) Build and run "Main" scene-- Notice: when launching the app half (or even ... Read more
[Particles] Low Angle in Shapes module causes rotation of particles to b...
Steps to reproduce: 1. Open attached project2. Open scene "repro1"3. Select "Particle System" in hierarchy to start simulation4. Onc... Read more
Private variables get serialized when ExecuteInEditMode is set
Steps to reproduce:1. Open the "test" scene in project2. Notice the printed logs in console ("testBool is false" and "testInt is 0")... Read more
[Gradle] Building fails giving misleading HardcodedDebugMode error
How to reproduce: 1. Open the attached "857989GradleAndroidRes.zip" project2. Set "Android" as the current target3. Set "Gradle" as ... Read more
Unity crashes when trying to use ParticleSystem.Emit() when not in play ...
Steps to reproduce:1. Open the attached project (NastenkaLWP.zip)2. Open the Assets/Assets/Scenes/Main.unity scene3. Select "Heart P... Read more
Mac Editor crashes at end of Android APK build or project export
Steps to reproduce: 1. Open new project2. Switch to iOS or Android3. Go to 'Player Settings' and change the following options:- Scri... Read more
[GI] Lighting momentarily darkens while scene is played
To reproduce:1) Open attached project2) Open "Scenes\TestMaps\Empty.unity"3) Play it - it spawns tanks endlessly and explodes them N... Read more
[Standard] Setting metallic map throws NullReferenceErrors and breaks us...
To reproduce:1) Open attached project2) Create a new material in it3) In inspector, click the button to add a Metallic map to that m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes