Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
2
Found in
5.5.0f3
Issue ID
857989
Regression
No
[Gradle] Building fails giving misleading HardcodedDebugMode error
How to reproduce:
1. Open the attached "857989GradleAndroidRes.zip" project
2. Set "Android" as the current target
3. Set "Gradle" as the build option
4. In player settings > publishing settings set existing keystore (you will find it in the project ../Keystore/TestKeyStore.jks , password is Unity77)
5. Build the project
Actual result: Build fails showing very long error which firstly explains why user shouldn't write android:debuggable attribute in the manifest (in this project user didn't set android:debuggable in AndroidManifest) and later explains the real issue - duplicated files.
Expected result: Error looks same as creating Development build - only real issue is explained that there are duplicate files during packaging of APK.
Reproducible: 5.5.0b1, 5.5.0p3, 5.6.0b2
Gradle introduced in Unity 5.5
Internal builds fine
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Tigrido
Jan 20, 2017 09:16
A number of plugins (like Appodeal SDK) requires to add some files to Assets/Plugins/Android/assets and it is a cause of "duplicated files error" in my case.
Even adding a single PNG file is enough to reproduce the error.
Unity 5.5.0p1, 5.5.0p2, 5.5.0p3, 5.5.0p4
Tigrido
Dec 29, 2016 10:23
Ohhhh.. I hope it will be fixed in a short time