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[VR] Multiple cameras with specific target eyes fail to render properly
1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The ima... Read more
[VR] RenderViewportScale changes at consistent rate over many frames cau...
When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It... Read more
[VR | SinglePassStereo] Bloom and BloomAndFlares standard image effect r...
1) Setup either Headset and corresponding SDK (You can even repro it with the Split Stereo Device)2) Enter playmode3) Press space to... Read more
Calling Graphics.Blit(null, destination) crashes the editor
Reproduction steps:1. Open the attached project2. Open the scene3. Select the Main Camera in the hierarchy4. Toggle the reproBug fie... Read more
[iOS] Unity splash screen doesn't show up on iOS builds
Steps to reproduce:1) Create a new project.2) Build for iOS.3) Run on a device. The game loads directly to the main scene; the splas... Read more
[Editor] Texture Import of 16 Bit Grayscale fails
Reproduction steps:1) Open "New Unity Project.zip" project2) Notice that console has an error:Could not create texture from Assets/D... Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project;2. Run the "TestScene" scene;3. Press Button "2" then "1". Expected behavior: when button "1" ... Read more
Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce:1) Cre... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to repr... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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