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5
votes
Fixed

[IL2CPP] Built player crashes when using a structure of type Generic for...

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Jul 13, 2023

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Version/s: 2021.3.22f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

Reproduction steps:1. Open the attached project “min.zip”2. Build And Run the project Expected result: The player doesn’t crashActua... Read more

0
votes
Duplicate

Cannot report Bug in 2019.3.0f5 when using Mac Editor

Bugreporter

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Jan 20, 2020

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Version/s: 2019.3.0f5

Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more

1
votes
Fixed

[macOS] Color Eyedropper is not selecting colors from the extended display

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Jun 03, 2022

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Version/s: 2022.2.0a17, 2023.1.0a19, 2023.2.0a1

How to reproduce:1. Open attached project "My project.zip"2. In the Hierarchy window select "GameObject"3. In the Inspector window s... Read more

1
votes
Fixed

Shader compiler errors are occurring when using hull shader

Graphics - General

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Jun 12, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more

2
votes
By Design

Performance drops when using a lot of Audio Sources

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Jul 14, 2023

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Version/s: 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

Reproduction steps:1. Open the attached project “AudioSourcePerformance“2. Open the Scene “Assets/Scenes/SampleScene“3. In the Game ... Read more

0
votes
Won't Fix

NullReferenceException is thrown when selecting a GameObejct with Volume...

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Mar 21, 2024

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Version/s: 2023.2.8f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Fase1.unity” Scene3. Select “Post-Processing” G... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

3
votes
Active

[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...

Culling

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Aug 15, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open the attached project "1270731.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Look around in the Game ... Read more

1
votes
By Design

Button doesn't appear as toggled/activated when using GUIStyle with GUI....

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Jun 03, 2022

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Version/s: 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "ButtonsManager" GameObje... Read more

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