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[Android] The default icon does not get successfully changed to another ...
How to reproduce:1. Create a new project2. Make sure the Android platform is selected in the Build Settings3. Navigate to the Edit &... Read more
InputTestFixture tests return inverted values when pressing Gamepad's le...
Reproduction steps:1. Open the attached project ("case_1336240.zip")2. Open the Test Runner: Window > General > Test Runner3. ... Read more
Contents of ModalUtility window are invisible until the mouse cursor is ...
How to reproduce:1. Open the attached project on Windows Editor2. Right-click the 1313636.cs script in the Project window3. Select M... Read more
[M1] [Apple Silicon] Using the CPU lightmapper causes the Apple silicon ...
Using the CPU lightmapper in the Unity editor causes the editor to crash Repro:1) Create a scene with an emissive light source2) In ... Read more
Errors are thrown when building project for WebGL where project is on a ...
How to reproduce:1. Open a new Unity project2. Build for WebGL Expected result: Build is successfulActual result: Multiple errors ar... Read more
GFX memory usage in editor is significantly higher than in player when u...
Reproduction steps:1. Open the attached project ("case_1334548.zip")2. Open the "SetMeshScene" scene: Project window > Assets >... Read more
[Android] Could not build an IL2CPP project when using 'GoogleMobileAds....
How to reproduce it:1. Open the user's attached project2. Go to the Project Settings -> Player and set Scripting Backend value to... Read more
[Editor] Importing a physicsMaterial crashes the Editor inside PhysicMat...
Reproduction steps:1. Open the attached project "case_1255803-butterflies-e2.zip" or project from Case-13414582. If opening the proj... Read more
ScriptableObject serialized fields get unassigned after importing when t...
How to reproduce:1. Open the user's attached project2. Make sure that the 'Auto Refresh' in Preferences > Asset Pipeline is disab... Read more
[iOS] Xcode project is rebuilt when using Mobile Notifications
Reproduction steps:1. Create and open a new Unity project2. In the "Package Manager" window, add the "Mobile Notifications" package3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open