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ArgumentOutOfRangeException: Index was out of range when converting subg...
Steps to reproduce: Import the attached package Open Color Subgraph Select bool node and BoolOUT output property Convert it subgraph... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more
NullReferenceException is thrown when specific UI Toolkit focus changes ...
How to reproduce:1. Open the ‘Bug.zip' project2. Open the ‘Scene’ scene3. Enter Play Mode4. In the Game View select the 'Example1A’ ... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
Underlying macOS Platform is incorrectly detected when running iOS apps ...
Reproduction steps:1. Clone the “AR Foundation Samples” from https://github.com/Unity-Technologies/arfoundation-samples/tree/5.12. O... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
Compatible with the VFX Graph Shader Graph can't be dragged and dropped ...
How to reproduce:1. Open the attached "vfxGraph" project2. Open the "GunBeam" VFX Graph3. Set any of the "Output Particle" blocks "S... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more
[Linux] Player settings and other options are locked after script compil...
How to reproduce:1. Create new project2. Open Edit menu, notice that Player settings is available3. Create new script in Project tab... Read more
Prespawned ghosts fail to sync on Android due to serialization errors wh...
Reproduction steps:1. Open the attached “prespawn_project” project2. In the Burst AOT Settings (Edit > Project Settings… > Bur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject