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[WebGL] Audio is different when using GetData and SetData to duplicate t...
Reproduction steps:1. Open the user’s attached project “webgl-audio-getdata”2. Build and Run the project on WebGL3. Click the “Play”... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Crash when closing Unity Editor after creating Prefab root
Reproduction steps:1. Open the attached project2. Open “Assets/GameObject.prefab”3. In the Hierarchy window click “GameObject” and d... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more
TMP_InputField does not trigger the "onEndEdit" event after pressing ESC...
How to reproduce:1. Open the “BugReport.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Enable the bottom input field to e... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
ArgumentOutOfRangeException is thrown when renaming the Game view window...
How to reproduce:1. Open the user’s attached “TestGameWindowTitle”2. Click the “Test → Rename game view title to Hello” button in th... Read more
Longer component titles exceed the window's display boundaries
Steps to reproduce: Create a project Go to "Window" -> "Search" -> "New Window" Click "Toggle Query Builder Mode" Verify that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size