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[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
Remove Reference Object button is unclear for XR Reference Object Librar...
Steps to reproduce:1. Create new Unity project using VR Template2. In Project window create Reference Object Library Asset (Create &... Read more
Crash/Freeze when using Handles.DrawGizmos in OnDrawGizmos
Steps to reproduce: Add the attached script to any game object Uncomment line 18 ({color:#aa5500}Handles.DrawGizmos(Camera.current){... Read more
Multiplayer Play Mode virtual player falsely reports scene is missing fr...
Reproduction steps:1. Open the attached “IN-102940” project2. Open the “OutdoorScene” Scene3. Open the Multiplayer Play Mode window ... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
Windows Player exe contains unwanted properties, causing text "Unity Pla...
See discussion here: https://forum.unity.com/threads/window-says-unity-playback-engine-rather-than-the-name-of-my-game.1339328/ Read more
[Linux] Player settings and other options are locked after script compil...
How to reproduce:1. Create new project2. Open Edit menu, notice that Player settings is available3. Create new script in Project tab... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument