Search Issue Tracker
[VR] Glass refraction artifacts in Rift using Forward rendering with mul...
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering ... Read more
Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException :public MutexAccessRule (..., ..., ...) : base (i... Read more
Windows host server does not release connections when WebGL client disco...
Steps to reproduce:1. Download the attached project**2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest\B... Read more
"AlphaToMask On" in a cutout surface shader removes shadow casting using...
How to reproduce: 1. Open attached project "case_848959-ColorMask.zip"2. Open "m" scene3. Observe the Scene view Expected behavior: ... Read more
UncompressedAssetBundle and ChunkBasedCompression create large sized ass...
Steps to reproduce:1. Download and open the attached project2. Build Asset Bundles (Assets/Build AssetBundles)3. View the project in... Read more
Key Modifiers (ALT, CTL, SHIFT) behave improperly. Keys not always repor...
Reproduction Steps:1. Open project2. Build and run the project.Note: The window displays the state of each ALT, CTL, and SHIFT key.N... Read more
FormerlySerializedAs Attribute does not set field values
STR:1. Open the "Repro Scene" scene in the project2. Change the "Font Color" value in "Repro Class (script)" component on both "Norm... Read more
IL2CPP build crash related to generics with interface parameters
Steps to reproduce: 1. Open attached project2. Build to Il2Cpp platform3. Run build and notice that it crashes Reproduced with: 5.3.... Read more
Fade to skybox image effect doesn't work in a built project
Steps to reproduce: 1. Open the attached project2. Open 'TestSceneBug' scene3. Build it for PC standalone4. Open the built project A... Read more
[FrameDebugger] Left side tree view does not always reflect renames to g...
Reproduction steps:1. Create a new Unity project.2. Create a new object (e.g. sphere).3. Open "Window > Frame Debugger"4. Click "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size