Search Issue Tracker
By Design
Votes
0
Found in
5.6.0a2
Issue ID
849702
Regression
No
[FrameDebugger] Left side tree view does not always reflect renames to game objects
Reproduction steps:
1. Create a new Unity project.
2. Create a new object (e.g. sphere).
3. Open "Window > Frame Debugger"
4. Click "Enable".
5. Select the object (Step 2) in a debugger
6. Change the object name(cube).
Actual result(Picture attached):
- Left side list shows an old name(sphere).
- Right side of the window shows a new name(cube).
Expected result:
- Both sides shows the same name.
workaround:
- Click the "Enable" button two times.
Reproduced with:
5.6.0a2
5.2.5f1
Resolution:
Frame debugger should be re-enabled to capture new data if changes are made in the scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment