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"Font Asset Creator - Error Code [Invalid_File]..." error message is dis...
Reproduction steps:1. Open the attached “TMProBoldBug.zip” project2. Select the “Assets/TextMesh Pro/Resources/Fonts & Materials... Read more
[mac] Popup windows appear on the wrong display
How to reproduce:1. Open the attached project "ReproductionProject (1)"2. In the Project window, go to Assets -> Prefabs3. Select... Read more
IMGUI GUI is blank/empty when project is built and running in Player
Steps to reproduce: Open "Repro" project Open the "Assets/Scenes/AudioPlayerScene" scene Setup Flac files (Test > Setup Flacfiles... Read more
Multiple Skinned Mesh Renderer components are not being rendered when ob...
How to reproduce:1. Open the attached “IN-94959.zip” project2. Open the “Main” Scene (Assets → Content → Scenes)3. Enter Play Mode4.... Read more
Data Bindings are lost when UIElements are reparented without a delay
How to reproduce:1. Open attached “IN-97312” project2. Open the “SampleScene”3. Select “UIDocument” in the Hierarchy4. In the Inspec... Read more
Crash on mono_jit_runtime_invoke when implementing a generic interface a...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode Repr... Read more
Crash on StringToIntCheckedUInt8 when opening a specific Scene
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/GorillaTag/Shared/Scenes/GorillaTag.unity“ Scene Repro... Read more
AutoTile Template is lost when loading Template for a different texture ...
How to reproduce:1. Open attached “IN-97043” project2. Open the “SampleScene”3. Select the “New Auto Tile” asset in the Project tab4... Read more
Shader is invisible in the Build when using BiRP on Meta Quest 2
How to reproduce:1. Open the attached project "BugBRP.zip"2. Build And Run the project on Meta Quest 2 Expected results: The "Cube" ... Read more
"GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "Globa...
Reproduction steps:1. Open the attached “IN-97999” project2. Try to run “GlobalObjectIdentifierToObjectSlow” function (TestBug > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject