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0
votes
Fixed

Unable to bind RenderTexture to the VisualElement's StyleBackground prop...

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Oct 02, 2025

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Version/s: 6000.0.59f1, 6000.1.16f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-112407_Repro.zip” archived project2. Open the “Assets/Scenes/SampleScene.unity“3. Enter ... Read more

0
votes
Not Reproducible

[LWRP] Found object is not highlighted in the Scene view while using LWRP

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.3.0a7

Steps:1. Open attached project or create a new from Lightweight RP template2. Open SampleScene3. Focus "Paint 5G Bucket" in the view... Read more

0
votes
Fixed

[GH-2927] ConnectedClients.Count hasn't been updated" when OnClientDisco...

Package: Multiplayer Netcode for GameObjects

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Jun 03, 2024

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Version/s: netcode-gameobjects-1.8.1, netcode-gameobjects-1.9.1

[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2927]h3. Description I add listener functions for both O... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

1
votes
In Progress

Crash on mono_dump_native_crash_info in a project with a Render Pipeline...

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Oct 09, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce:1. Create a new “Universal 2D” project2. Create a new Material in the Project window3. Select the “Particles/Stan... Read more

3
votes
Postponed

DynamicGI.UpdateEnvironment fails to update default skybox reflection in...

Shadows/Lights

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Oct 21, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more

2
votes
Fixed

[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...

WP8.1

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Dec 30, 2015

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Version/s: 5.3.1f1

To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more

2
votes
Won't Fix

Apply Scene Offsets is not applied when looping a Timeline

Package: Timeline

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May 20, 2021

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Version/s: 1.0.0

Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

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