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"ArgumentOutOfRangeException" errors are thrown every time a keyboard ke...
Steps to reproduce: Create a new Unity project using Universal 3D template Create a new UI Document (Assets > Create > UI Tool... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more
Friction Input Fields Misaligned in Wheel Authoring UI on Vehicle Prefab
Steps to reproduce: Create a new Unity project Install the com.unity.vehicles package via the Package Manager Import the Advanced Ve... Read more
Importing some assets store packages fails while editor is trying to imp...
Steps to reproduce: 1. Create new project2. Open asset store and try to import Viking Village package Actual result: Package import ... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 D... Read more
Compatible with the VFX Graph Shader Graph can't be dragged and dropped ...
How to reproduce:1. Open the attached "vfxGraph" project2. Open the "GunBeam" VFX Graph3. Set any of the "Output Particle" blocks "S... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
NullReferenceException is thrown when specific UI Toolkit focus changes ...
How to reproduce:1. Open the ‘Bug.zip' project2. Open the ‘Scene’ scene3. Enter Play Mode4. In the Game View select the 'Example1A’ ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject