Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.10f1, 2023.1.13f1, 2023.2.0b8, 2023.3.0a1
Votes
1
Found in
2021.3.28f1
2022.3.5f1
2023.1.3f1
2023.2.0a23
2023.3.0a1
Issue ID
UUM-42527
Regression
No
Not all childrens properties gets reverted when changing a property of all child GameObjects under one parent GameObject
How to reproduce:
1. Open the user-attached project “PrefabBug”
2. Open the “SampleScene” scene
3. Search for the “Circle” GameObjects in the Hierarchy search and select them all
4. In the Inspector, change the Color property
5. Right-click on the Color property and click Revert
6. Observe the color of the GameObjects
Expected result: The color is reverted on all GameObjects
Actual result: The color is reverted only on some GameOjects which are the last in the list under their parent GameObject
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.3f1, 2023.2.0a23
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Add comment