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Unity 5.5.0 editor freezes when changing Editor Layout
Reproduction Steps:1. Open any project on 5.5.0 beta 1 or 22. Try changing layout to Tall or Wide3. Notice that Editor froze Reprodu... Read more
No dedicated field to enter Plus serial key on OSX
Steps to reproduce:1. Launch editor2. Open Manage License window Actual: observe that entry field is called "Unity Professional Edit... Read more
[UWP] UnityEvent.RemoveListener doesn't remove event on builds with .NET...
Steps to reproduce: 1. Open and build attached project2. Run build and when it starts click on "Attach Block" button, this will add ... Read more
Unable to edit or delete tags in editor.
How to reproduce:1. Create new/open project.2. Select an object you want to set tag for.3. Press "Add Tag"4. Press "+" to create a t... Read more
[Networking] [Profiler] Editor Crash on closing standalone Player with a...
Crash happened only twice. 1. Run Standalone as Host.2. Run in Editor as Client.3. Run Profiler - Set Active profiler as OSXPlayer).... Read more
[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 har...
When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as bake... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project2. Build it to UWP or WSA3. Notice Reference rewriter errors in consoleReference rewrite... Read more
Input Field multiline with best fit enabled crops the text after hitting...
Description: In an input field with multi line (either newline or submit) the text element with best fit enabled crops text after pr... Read more
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject