Search Issue Tracker

0
votes
Fixed

When moving children off parent crash on SetTransformParentUndo

Assets Management

-

Dec 26, 2015

-

Version/s: 5.3.0f4

To reproduce issue follow the steps: 1. Load this package into a blank project https://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrai... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

-

Dec 21, 2019

-

Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce: 1. Open the attached project from the provided Google Drive link 2. Open the Amplify Shader Editor Canvas (Windo... Read more

0
votes
Won't Fix

[XR] Tree Shadows in built in renderer are culled too early at edge of s...

--

-

Jun 14, 2022

-

Version/s: 2021.2.0a19

This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more

0
votes
Duplicate

Editor crashes after version control connection fails

Version Control

-

Sep 28, 2020

-

Version/s: 2020.1.0a20

To reproduce the crash: - Select Perforce in Version Control inspector. - Enter valid username, password and other fields. - Except ... Read more

0
votes
Won't Fix

Error while downloading Asset Bundle when in WebGL Player [Add error han...

--

-

Feb 24, 2023

-

Version/s: 2021.3.18f1

How to reproduce: 1. Open the attached project “IN-31229” 2. Open Build Settings, select the WebGL Platform, and click Build And R... Read more

0
votes
Fixed

Timeline performance problem when previewing animated prefab instances

--

-

Mar 01, 2023

-

Version/s: 2020.3.45f1, 2021.3.20f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a6

SceneTracker::FlushDirty ensures that we record Prefab instance overrides for dirty objects. A user can change a property and mar... Read more

1
votes
Active

A texture referenced by a Static struct is reported as an "Unused Loaded...

Package: Memory Profiler

-

Aug 09, 2023

-

Version/s: 1.1.0-pre.1

How to reproduce: 1. Open the user-attached project “TestStaticReference” 2. Click “Build Settings” and check the “Development Bui... Read more

0
votes
Fixed

The HUB can not activate the license on MacOS

License

-

Sep 23, 2020

-

Version/s: 2020.1.4f1

HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more

0
votes
Fixed

[Android] Gradle build fails when there's a settings.gradle file in the ...

Mobile

-

Jun 19, 2019

-

Version/s: 2019.1.7f1, 2019.2.0b6

Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more

0
votes
Fixed

[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly

Windows Store Apps

-

Dec 04, 2015

-

Version/s: 5.3.1f1

When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.