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Block compression leads to lightbaking artifacts in HDRP
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Investments/01_Motivo_OnlyBathroom/Apartments/1-A-6-15“ sce... Read more
[IL2CPP] Double and float number values are different when uint is caste...
How to reproduce:1. Open attached project ("Broken_il2cpp.zip")2. Open Build Settings window (File->Build Settings...)3. Open Pla... Read more
[iOS][UaaL] UnityFramework with 3rd party plugins triggers watchdog term...
Reproduction steps:1. Open project in "FirebaseTestMintegral.zip"2. Build the project for iOS3. Open .xcworkspace generated in the b... Read more
[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...
Steps to reproduce:1. Open original user's "MirrorShaderBundleTest.zip" project2. Open the LoadScene scene and enter play mode3. Pre... Read more
System.Net.Socket objects throw ArgumentException in IL2CPP after instal...
How to reproduce:1. Install SDK 10.0.19041.0 ( https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ )2. Open the att... Read more
GameObjects exported via Unity glTFast lose their unique alpha-driven pa...
How to reproduce:1. Extract and open the attached “IN-130594.zip“ project2. Open the “Assets/Scenes/Comparison.unity“ scene3. In the... Read more
"The value of \"byteLength\" is out of range" error is thrown in the Hub...
{"level":"error","message":"Unhandled promise rejection, reason: The value of \"byteLength\" is out of range. It must be >= 1 and... Read more
"ArgumentException: Object at index 0 is null" thrown when entering play...
How to reproduce:1. Create a new project2. Create a c# script and attach it to any object in the Hierarchy window3. Add second Inspe... Read more
[Android] Building for Android Beta 15 fails when using Android SDK 35 i...
Steps to reproduce:1. Create a new project2. Go to File > Build Profiles and select Android Platform3. Go to Edit > Project Se... Read more
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSour...
Reproduction steps:1. Open the project from the attached 'drive.google.com' link.2. Go to "File > Build Settings" and remove an e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS