Search Issue Tracker
Active
Votes
1
Found in
6.15.1
Issue ID
UUM-132275
Regression
No
GameObjects exported via Unity glTFast lose their unique alpha-driven patterns when reimported into a project
How to reproduce:
1. Extract and open the attached “IN-130594.zip“ project
2. Open the “Assets/Scenes/Comparison.unity“ scene
3. In the Hierarchy, right-click the “Sphere” GameObject
4. Click on “Export glTFast → glTFast-Binary (.glb)”
5. Save the file in the “Assets” folder of the project
6. Right-click the “Project” window and select “Refresh”
7. Drag the exported .glb file into the Scene near the original “Sphere“ GameObject
8. Observe the Scene view
Actual result: The re-imported sphere is excessively smooth and glossy, and the unique alpha-driven patterning/modulation is missing
Expected result: The re-imported “Sphere” GameObject looks identical to the original, maintaining the hex pattern
Reproducible with: 5.0.4, 6.15.1 (2023.1.0a1, 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5)
Reproducible on: Windows 11, macOS 26.2 (M1 Silicon)
Could not reproduce on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment