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2
votes
Fixed

[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...

WP8.1

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Dec 30, 2015

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Version/s: 5.3.1f1

To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more

0
votes
Fixed

Mesh Filter's Mesh Properties display a blank window for built-in primit...

Inspector Framework

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Nov 10, 2021

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Version/s: 2020.1.0b10, 2020.2.0a11, 2022.1, 2022.1.0a15

How to reproduce:1. Open the user's project "1351353.zip"2. Select the "Torus-7-4">"default" Object in the Hierarchy window3. In ... Read more

0
votes
Fixed

The Timeline does not set back the state of GameObjects after saving a S...

Package: Timeline

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Oct 06, 2021

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Version/s: 1.6.2

How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more

0
votes
Fixed

[Linux] “Restore Defaults” warning window appears behind Profiler Module...

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Sep 16, 2025

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Version/s: 2021.3.56f1, 2022.3.66f1, 6000.0.58f1, 6000.2.4f1

Reproduction steps:1. Create a new project2. Open Profiler window (Window > Analysis > Profiler)3. Enter Play mode and press o... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more

0
votes
Fixed

An invalid asset is created and an error is logged when duplicating a su...

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Feb 13, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b3, 2023.2.0a2, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the “EmptyNameDuplication“ project2. Expand the “Treestump.glb“ asset3. Select and duplicate any Material... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

2
votes
Active

[iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPri...

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Sep 12, 2025

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Version/s: 2022.3.20f1

How to reproduce: 1. Create and open a new project 2. Add the In-App Purchasing (com.unity.purchasing) package to the project 3. Imp... Read more

3
votes
In Progress

[Quest] Pitch Shifter causes audio degradation on Quest 2 devices when s...

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Sep 17, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a2, 6000.5.0a1

Steps to reproduce:1. Open the attached user's project "AudioPitchShifter.zip"2. Switch to Android3. Build to Quest 24. Once applica... Read more

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