Search Issue Tracker
[Mobile]OnDrop() function is not called when using a touchscreen
Steps to reproduce: 1. Open the attached project "Case_1279352" 2. Open "SampleScene" Scene 3. In the Project Settings->Editor set U... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce: 1. Open the attached project "KernelPanic.zip" 2. Go to the Build Settings (File->Build Settings) 3. Make a build ... Read more
“Can't Generate Mesh, No Font Asset has been assigned” warning is thrown...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Test.unity” Scene 3. Enter the Play Mode ... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps: 1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project 2. In the toolbar, press "File" > "Build S... Read more
“Assertion failed on expression” and “Invalid localAABB” errors appear w...
How to reproduce: 1. Open the attached “particlesystem.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. In the Hierarc... Read more
Adaptive Probe Volume baking probe offset is not working correctly
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/BugReproScene.unity” Scene 3. Enable the “Display Pr... Read more
Visual Effect Graph Collision is not visible in the Game view when DLSS ...
How to reproduce: 1. Open the user's attached project 2. Open scene Bug 3. Observe the particles interacting with the Sphere in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field