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[Android] [iOS] The first use of the "UnityWebRequestAssetBundle" shows ...
How to reproduce:1. Open the “ReproProjectFileBundle.zip” project2. Open the “SampleScene”3. Build and Run for Android4. Observe the... Read more
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when enabling "D...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
[Linux][Wayland] Player is blurry when using Wayland with a HiDPI display
Reproduction steps:1. Create a new 3D project2. Build the Player3. Launch the Player using Wayland Session and a HiDPI display Expec... Read more
[URP] Incorrect Depth formats in Editor
Steps to reproduce: 1. Open Unity project https://github.com/Wilfrid-Unity/urp-depth-mismatch 2. In Build Profiles window, select a ... Read more
Isometric tiles changing order on tilemap depending on where brush is
Steps to reproduce: Open attached tilemaprepro.zip. * OR* set up a 2D URP project with a Isometric Tilemap in Hierarchy, and an Isom... Read more
[Android] The APK is bloated after generating it with the Application Bi...
How to reproduce:1. Open the “SimpleAPKObbBloat.zip“2. Open the “SampleScene“3. In the script “Assets/Editor/Test.cs” change the “ar... Read more
Flickering gizmos in the Scene view when the Game view is detached
Reproduction steps:1. Open the attached “repro_IN-90207“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Game ... Read more
The Mouse cursor is not locked in the GameView immediately when using Cu...
How to reproduce:1. Open the “IN-90768-MouseCursor.zip“ project2. Open the “SampleScene“3. Set the Enter Play Mode mode to “Play Foc... Read more
Resolution adjustment has no effect when "Allow Dynamic Resolution" is e...
Reproduction steps:1. Open the attached “IN-90731” project2. Open the “main” Scene3. Enter the Play Mode4. Press “Fire1” (Left mouse... Read more
CTRL+Z does not undo pasted text when used in the Test Runner's search bar
Steps to reproduce:1. Create a new Project2. Install the Test Framework Package3. Click Window → General → Test Runner4. In the Sear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject