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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3.0a9
2020.1.0a1
2020.1.0a3
Issue ID
1181306
Regression
Yes
Missing Profiler.EndSample errors appear after switching profiling target
How to reproduce:
1. Create a new Unity project
2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android device
3. While Profiler window is profiling the AndroidPlayer, switch profiling target to Editor and back to AndroidPlayer
Result: Errors appear:
Missing Profiler.EndSample (BeginSample and EndSample count must match): UnityEditor.dll!::SelectMenuItemFunction.Invoke()
Previous 5 samples:
Mono.JIT
UnityEditor.dll!::SelectMenuItemFunction.Invoke()
GC.Alloc
UIElementsUtility.DoDispatch(Non Repaint Event)
Update Transform
In the scope:
UnityEditor.dll!::SelectMenuItemFunction.Invoke()
ProfilerWindow.Paint
GUIView.RepaintAll.RepaintScene
ApplicationTickTimer
EditorLoop
Reproduced with: 2019.3.0b5, 2020.1.0a7, 2019.3.1f1, 2020.1.0a22
Not reproduced with: 2017.4.32f1. 2018.4.10f1, 2019.2.7f2.
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christopherSha
Nov 15, 2019 05:05
also found in 2020.1.0a8