Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3.0a9
2020.1.0a1
2020.1.0a3
Issue ID
1181306
Regression
Yes
Missing Profiler.EndSample errors appear after switching profiling target
How to reproduce:
1. Create a new Unity project
2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android device
3. While Profiler window is profiling the AndroidPlayer, switch profiling target to Editor and back to AndroidPlayer
Result: Errors appear:
Missing Profiler.EndSample (BeginSample and EndSample count must match): UnityEditor.dll!::SelectMenuItemFunction.Invoke()
Previous 5 samples:
Mono.JIT
UnityEditor.dll!::SelectMenuItemFunction.Invoke()
GC.Alloc
UIElementsUtility.DoDispatch(Non Repaint Event)
Update Transform
In the scope:
UnityEditor.dll!::SelectMenuItemFunction.Invoke()
ProfilerWindow.Paint
GUIView.RepaintAll.RepaintScene
ApplicationTickTimer
EditorLoop
Reproduced with: 2019.3.0b5, 2020.1.0a7, 2019.3.1f1, 2020.1.0a22
Not reproduced with: 2017.4.32f1. 2018.4.10f1, 2019.2.7f2.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
christopherSha
Nov 15, 2019 05:05
also found in 2020.1.0a8