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0
votes
Won't Fix

Editor crashes when saving a map in a Custom Tilemap Editor

IMGUI

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Jun 03, 2019

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Version/s: 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open scene "MapEditor"3. Go to "Window->Outerminds->Turbo Kid Tilemap Editor4. Usi... Read more

0
votes
Fixed

[VFX] Rewriting VFX assets that contain multiple systems results in errors

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Jul 07, 2023

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Version/s: 2023.2.0a23

Versions tested: 2023.2.0a23 Steps to repro: 1) Start a new HDRP project 2) Create a new heads & tails template (or any other te... Read more

0
votes
Fixed

Build Profiles: Meta Quest is missing description in Platform Browser wi...

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Mar 01, 2025

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Version/s: 6000.1.0b9, 6000.2.0a6

Steps to reproduce: Create a new Unity project Open Build Profiles window Click the "Add Build Profile" button In the platforms list... Read more

0
votes
Fixed

[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...

iOS

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more

2
votes
Active

Incorrect Light Rendering in Newly Created High 3D Template Project

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Feb 28, 2025

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Version/s: 6000.0.41f1

Steps to reproduce: Create a new project using High-definition 3D Template On project launch, Observe the Scene and Game Views light... Read more

0
votes
Fixed

CinemachineStateDrivenCameraEditor Selection Nullreference Error with An...

Package: Cinemachine Classic

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Jul 11, 2023

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Version/s: 3.0.0-pre.7

Reproduction Steps: Open the attached project Open Scene SampleScene Dock the Project panel next to the Inspector (only one should b... Read more

0
votes
Fixed

[Themes] Position Width (W) Text is clipped in Sprite Editor window with...

Themes

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Sep 23, 2019

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Version/s: 2019.3.0b2, 2019.3.0b4, 2020.1.0a2

Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro:1. Open the attached project.2. ... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

0
votes
Active

"Select Exited" is not called when manually touching a GameObject that i...

Package: XR Interaction Toolkit

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Mar 04, 2025

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Version/s: 3.0.5, 3.1.1, 3.2.0-pre.1

How to reproduce:1. Open the attached “IN-95686.zip” project2. Build and Run the project with the “TestScene” Scene added3. In the P... Read more

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