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Drag-and-dropping images into Scene View does not support multi-selection
repro:- select 2 assets in a folder- drag them to scene view- result: only one gets imported Read more
Passing floating point numbers to SelectionGrid Rect makes button blurry
1. Open my attached project(813810 repro)2. Play Main Level sceneNotice GridReal button is a little bit blurry. This happens because... Read more
Editor crashes on "Transform::BroadcastMessageAny" when "UpdateDisplay()...
Steps to reproduce:Download and try opening the project. Actual result:The Editor crashes. Expected result:The project should be ope... Read more
[tvOS] App remains paused when a played video is closed with menu button
To Reproduce: 1. Build and run the attached app on iOS.2. Click on any of the play video buttons.3. Click the 'Menu' button.4. Obser... Read more
Crash when destroying state while working with AssetDatabase
Steps to reproduce:1. Open attached project.2. Open scene named "Test".3. In the "Hierarchy" window create a new game object.4. Add ... Read more
[DX11] GPU Skinning + Tessellation shaders crash AMD drivers
If the last thing rendered before GPU skinning starts was using tessellation shaders, then the actual GPU skinning crashes AMD drive... Read more
Setting Wireframe alpha color setting to 0 doesn't make wireframe transp...
1. Open new project in 5.4.0f12. Attach a Cube gameobject to scene3. Set scene Shading mode to Wireframe4. In Edit->Preferences s... Read more
Projector gets drawn two times when transparent object is in the scene
Reproduction steps:1. Open the project2. Open "Test Scene"3. Play scene Expected result: Projection doesn't change color when a tran... Read more
[iOS] Video Player doesen't work with iOS Simulator
To Reproduce: 1. Build and run the attached project for iOS simulator (tested on iPhone SE).2. Click on any of the play video button... Read more
Null character anywhere in middle of InputField causes exception in Inpu...
1. Open & play user attached project Repro scene.Notice ArgumentOutOfRangeException coming up. This happens because in input.Mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject