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9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes- open the Layout Groups scene- press play and notice that the buttons are cut off... Read more
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce:1) Open attached project2) Open "SimpleTerrain" scene3) Play in editor and walk around the terrain Results: Chara... Read more
Loading asset bundles asynchronously causes errors
How to reproduce:1. Open the attached project2. Open scene1 scene3. Edit BundleTestEditor script line 26 so it would Build asset bun... Read more
[JS] Unity crashes at ScriptingGetComponentsOfTypeFromGameObjectFastPath...
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Run it and press space key- Unity crashes at ScriptingGetCompon... Read more
[BuildPipeline] Post processing callbacks still have previous platform p...
Reproduction steps:1) Open attached project2) Go to Build Settings3) Switch to Android or iOS platform4) Clear the console5) Switch ... Read more
[DynamicBatching] Spotlight creates many batches on playback
Reproduction steps:1. Open the attached project 'Batch'2. Open the available scene3. Play scene4. Move the spotlight around the map5... Read more
Right clicking on the object in the hierarchy doesn't highlight it.
Steps to reproduce: 1. Open the attached project.2. Open scene 'DemoScene'.3. Go to the 'Hierarchy' window.4. Select any object in t... Read more
Image Effects don't affect Scene View
Steps to reproduce:1. Open "IlyaExp" project2. Open "il1" scene3. Place Scene and Game view windows together in editor4. Select Main... Read more
Editor freezes after randomly deleting object
Steps to reproduce: 1) Download attached project "monkey script.zip" and open in Unity.2) Open Task Manager.3) Press Play and notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size