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Having calculations that use _Time in sin() will have inconsistent resul...
Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more
Animation Window Stalls due to Garbage Collection when animation has a l...
Steps to reproduce: 1. Open the attached project.2. Open the 'Profiler' window.3. In the 'Profiler' window press 'Profile Editor' an... Read more
Passing null to Undo.RegisterCompleteObjectUndo or RegisterFullObjectHie...
Steps to reproduce: 1. Open attached project "779052.zip"2. Open scene "repro"3. Run it- Unity crashes at "GetAffectedUnitySceneHand... Read more
If statements are not working in shaders with OpenGLES3 Graphics API
Reproduction steps:1) Open user's attached project2) Make sure that inside "PlayerSettings" Graphics APIs selected OpenGLES33) Build... Read more
[UI] events not working when canvas rendering mode is set to screen spac...
Steps to reproduce:1. Open attached project "test.zip"2. Open "Scene" scene3. Run the scene4. Press Button5. Notice how you can't in... Read more
Scripts in Standard Assets folder are recompiled everytime
Steps to reproduce:1. Open the attached project "ScriptRecompileTest.zip"2. See compilation warnings. (1)3. Edit the script "Test".4... Read more
SetRenderTarget drawing a fullscreen quad not working correctly (MVP->VP...
Steps to reproduce : 1) Download attached project "full_screen_quad_issue.zip" and open in Unity.2) open scene "scene" and press pla... Read more
[Particles] Particles render as trails in 5.4
Particles are rendered with trails in 5.4; there are no issues in 5.3. Steps to Reproduced--------------------1. Download the users ... Read more
Xiaomi miPad crashes when scene contains more than one animation control...
Reproduction steps:1) Open user's attached project2) Build "testScene" scene3) Run built project on Xiaomi mi Pad-- Notice that proj... Read more
Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...
Reproduction steps:1. Open attached project( LightmapCrash )2. Open scene " Medical "3. Go Window > Lighting4. Build Lightmaps Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject