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Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
[Android] Crash when calling "Finish()" on an Android activity from a Un...
Reproduction steps:1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-un... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce:1. Open attached project "case_1162516.zip"2. In Project window, drag "SceneA" to the Hierarchy window3. In Hierarc... Read more
Frame Count differs in the Frame Debugger after exiting Play Mode with t...
Steps to reproduce: Create a High Definition 3D Sample Template Project Open the Frame Debugger (Window > Analysis > Frame Deb... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
"TwoPaneSplitView" pane resets to its minimum size when hidden and shown...
How to reproduce:1. Open project "Transition Issue.zip"2. Open Menu > Window > TwoPaneSplitViewIssue Window3. Resize the yello... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Count differs in the Frame Debugger after exiting Play Mode with the Frame Debugger Enabled
- VFX System Border text cursor is sometimes not visible
- Hub horizontal scroll hides all items when scrolled to the end
- GC Allocation of 384 B every frame when using CinemachineInputAxisController
- Profiler search results are delayed when any search result is selected, and another frame is viewed