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World Space UI cannot be seen in RenderTexture
How to reproduce: 1. Open the project and the "TestScene" in it.2. See the render preview of the Camera "RenderTargetCamera"3. Click... Read more
Generating a scene procedurally via editor scripting and setting the Aud...
How to reproduce: 1. Open attached project ant the "TestCode.cs" file in it.2. Observe the comments in the script and notice that th... Read more
Compile error: AwakeInternal() can not take parameters
To reproduce:1. Open attached project2. Notice "Compile error: AwakeInternal() can not take parameters" Regression from 5.3.5p4Repro... Read more
[OSX][OpenGL2][x64] Player crashes on "CreateGLGfxDevice() > objc_releas...
Reproduction steps:1. Open attached project.2. Make sure graphics API is set to "OpenGL2" and architecture to "x86_64".3. Build and ... Read more
Crash on UnityEngine.Networking.NetworkTransport:GetBroadcastConnectionM...
Steps to reproduce:1. Open "uNet" project2. Build project3. Open "Loader" scene in Unity Editor.4. Start the standalone executable a... Read more
CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Open the profiler5. Observe the CanvasScal... Read more
[AudioNativesPlugin] Opening the AudioNativePlugins project from bitbuck...
Steps to repro:1.Download the latest AudioNativePlugin project from bitbucket2. Uncompress and open with the b21 build Unity crashes... Read more
Scene is instantly marked dirty when opened if any object is affected by...
How to reproduce:1. Open the attached project2. Drag the two scenes into the Hierarchy "temp" and "temp2"3. Select the green box and... Read more
Line Renderer - line width shrinks to invisible when more than 2 positio...
1. When more than 2 positions are set with the Line Renderer, the thickness of the line attenuates to invisible at the end of each s... Read more
[Graphics.DrawMesh] triggering "String.memcpy" for massive slowdowns
Reproduction steps:1. Open attached "stripped" project.2. Open "EditorMap.scene".3. Open "Window > Profiler" tab.4. Enable "Deep ... Read more
All about bugs
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