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1
votes
Fixed

Hard EXC_BAD_ACCESS crash from AsyncOperation

Editor - Other

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May 27, 2016

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Version/s: 5.3.5p1

How to reproduce: 1. Extract attached project2. Replace the runTestsForever.sh script with the one provided here3. Edit the runTests... Read more

0
votes
By Design

Unity crashes when using "Object.DontDestroyOnLoad(this);" because of me...

Scripting

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Dec 27, 2015

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Version/s: 5.3.1f1

Steps to reproduce:1. Open attached project.2. Open scene named "MoveCubeAB".3. Enter the play mode.4. Wait for some time (until the... Read more

0
votes
Fixed

UnwrapCL.exe fails with models set to Generate Lightmap UVs

Asset Import

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Jun 01, 2016

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Version/s: 5.4.0b21

Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Step... Read more

3
votes
Postponed

Editor crashes in 'mono_magic_trampoline' when calling a generic function

Mono

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May 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1) Open the attached project.2) Open scene 'eg.unity'.3) Press play. - Unity crashes. Note: it crashes when execu... Read more

0
votes
Fixed

System.Net.NetworkInformation.Ping returns NULL

Networking

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May 31, 2016

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Version/s: 5.3.4p6

To reproduce:1. Attach PingDemo.cs to object in the scene2. Press play3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.3.5p2... Read more

0
votes
By Design

Normal Map decompression results in skewed orientation

Graphics - General

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Jun 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1) Open the attached project.2) Open scene 'Normal Maps'.3) Focus the scene camera on the group of cubes in the s... Read more

0
votes
Won't Fix

[GI][Terrain] Shadowy artifact appears after baking lighting for huge te...

Progressive Lightmapper

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Jun 02, 2016

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Version/s: 5.4.0b21

Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene';3. Notice that there is huge terrain in the scene, having l... Read more