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Fixed in 5.4.0
Votes
0
Found in
5.4.0b21
Issue ID
802138
Regression
Yes
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working".
Reproduction Steps:
1. Open the attached project
2. Observe the error repeating forever
3. Close Unity.exe using Task Manager
4. Open the attached project
5. Observe that a default asset will be created for the FBX file, as it failed to import last time
6. Select the asset and uncheck the Generate Lightmap UVs option
7. Hit apply to reimport the model, observe it succeed
Expected Result:
Models should be able to generate lightmap UVs when the relevant option is enabled.
Comments (12)
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SorraTheOrc
Mar 20, 2021 05:36
This issue is back in 2020.4.0f1 LTS when importing NWH Vehicle Physics 2
Tymianek
Mar 02, 2021 09:56
For me it happens in 2020.1.17f1 when I open a project made in 2019.4.10f1
Irmak
Apr 26, 2018 20:24
Same issue in 2017.3.0f1
Notes:
-No Avira or any anti-virus soft, windows defender off,
This problem is also with .dae format, (.fbx).
alexr1221
Mar 01, 2018 21:44
Same here Unity 2017.3.1p1 when attempting to generate uv on models
aeldron
Feb 25, 2018 21:37
Bug happening on 2017.3.1f1
EZboyer
Feb 16, 2018 21:20
This Bug Still Happens on Unity 2017.3.1p1.
With ProBuilder.
BigGrandpa
Feb 01, 2018 11:04
In 2017.3.0f3, this error still exists while generating light uvs for some of my .fbx models
TonyvanLoon
Jan 24, 2018 07:21
I experience this error since Unity 2017.3 with SketchUp 2015 models when checking the 'GENERATE LIGHTMAP UV' checkbox.
Maybe a new Bug?
Forux
Aug 14, 2017 11:41
In 5.4.5f1 still exist
HsinChien
Apr 08, 2017 10:49
still exist on 5.5 and 5.6