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Materials don't update when shader is edited
1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more
[Sprites][Materials] New created sprite with default material after savi...
Reproduction steps:1) Create new project2) Create a new sprite (GameObject > 2D Object > Sprite)3) Notice that from 5.4 Unity ... Read more
Editor Settings shows 2 Sprite Packer settings called Mode
How to reproduce:1. Crete new Unity project2. Open Editor Settings (Edit -> Project Settings -> Editor)3. Notice that Sprite P... Read more
Rigidbody starts bouncing or falls through the ground when center of mas...
Steps to reproduce: 1) Download and open project "CenterOfMAssTest.zip".2) Play "Main Scene" .3) Select "Offset Cube Parent" in Hier... Read more
Use Light Probes setting remains 'Enabled' when the object is marked as ...
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. In the Hierarchy window, select the search mode to Type and se... Read more
[2D] Default-Sprite shader source does not work with ETC + Alpha split o...
Reproduction steps:1. Open the attached project2. Build and run on Android device3. Notice that the right image isn't rendered corre... Read more
[Docs]Lack of consistency: Int / Integer
Steps to reproduce:1. Open these links: http://docs.unity3d.com/540/Documentation/ScriptReference/30_search.html?q=setint http://doc... Read more
Type Mismatch error in Editor extension copying a prefab to all scenes
To reproduce:1) Open the attached project.2) In the menu bar, press Tools > Copy To All Scenes.- An editor extension window shows... Read more
Shader works in-editor but not in build
Reproduction steps:1. Open the attached project2. Open scene "DemoScene"3. Build and Run on Standalone4. Notice that Prism shaders a... Read more
[VR] 'Run In Background' doesn't work in builds With 'Virtual Reality Su...
Steps to reproduce:1. Open "case_798196 repro" project2. Open "Test" scene3. Make sure that 'Run in background' and 'VR support' is ... Read more
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